

International
Wheelchair
International
Rules
for the Sport of
Wheelchair
Published
by the IWRF Technical Commission
International Wheelchair
President Technical
Commissioner
Brad Mikkelsen Stan
Battock
1605 Mathew Street 8
email: bmikk@iwrf.com email: sbattock@iwrf.com
International Wheelchair and Amputee Sports
Federation
President Secretary
General
Paul DePace Maura
Strange
IWAS Secretariat
Olympic Village,
Aylesbury, Bucks HP21 9PP
email:
info@wsw.org.uk
Table of Contents
Article 9. Backcourt and frontcourt
Article 18. Alternating possession directional arrow
Article 22. Compliance with specifications
Article 30. Comfort and safety
Article 32. Designation of teams
Article 39. Goal and bench selection.
Article 41. Officials’ jurisdiction.
Article 42. Correctable errors
Article 44. Responsibilities of Referee 1
Article 45. Technical Commissioner
Article 48. Penalty Timekeeper
Article 50. Game clock operations
Article 51. Penalty clock operations.
Article 55. Referees’ time-out
Article 56. Equipment time-out
Section
8. Playing regulations
Article 58. Beginning the game
Article 60. Alternating possession
Article 61. Location of a person
Article 62. Location of the ball
Article 63. Possession of the ball
Article 65. Dribbling the ball
Article 71. Backcourt violation
Article 72. Ball out-of-bounds violation
Article 73. Fifteen-second violation.
Article 75. Out and in violation
Article 76. Physical advantage violation
Article 77. Stalling violation
Article 78. Ten-second dribble violation
Article 79. Ten seconds in the key violation
Article 80. Throw-in violations
Article 81. Time-out violation
Article 82. Tip-off violations
Section
10. Principles of contact
Article 85. Position on the court
Article 88. Definition and sanctions.
Article 90. Contact before the whistle foul
Article 91. Four in the key foul
Article 93. Leaving the court foul
Article 95. Illegal use of the hands foul
Article 98. Definition and sanctions.
Article 99. Player technical foul
Article
100. Bench personnel technical foul
Article
101. Equipment technical foul
Article
102. Excessive points technical foul
Article
104. Disqualifying foul
Article
105. Serving penalties
Article
106. Release from the penalty box
Article
107. Multiple penalties
Article
108. Fouls during an interval
Section
14. Concluding the Game
Article
109. Deciding the game
To simplify the text,
the male gender will be used to indicate both male and female persons. Any
reference in the rules to a player should be interpreted to include the
player’s wheelchair, unless otherwise specified.
Wheelchair
The field of play
includes the court where the game is played, and the surrounding areas used by
the teams and team officials during the game.
See Annex A for a
diagram of the field of play.
Wheelchair
A court which meets FIBA
regulations for basketball will be considered to meet IWRF regulations for
Wheelchair Rugby.
The boundary lines of
the court consist of the end lines and the sidelines. The court dimensions are
measured from the inside edges of these lines. The inside edges define the
boundary between the in-bounds and out-of-bounds areas. All boundary lines are
considered to be out-of-bounds.
The court shall be
marked with a centerline across the width of the court from sideline to
sideline at a distance 14 meters from each end line.
The court shall be
marked with a center circle, positioned on the centerline with its center a
distance of 7.5 meters from each sideline. The center circle shall have a
radius of 1.8 meters, measured from the center to the outer edge of the
line marking the circle.
The court shall include
key areas at each end of the court, centered between the sidelines. Each key
area shall be defined by two lines marked perpendicular to the end line, joined
by a line marked parallel to the end line. Each key area shall be 8 meters
in width, measured from the outside edge of the lines marked perpendicular to
the end line, and 1.75 meters in length, measured from the inside edge of
the end line to the outside edge of the line marked parallel to the end line.
The lines marking the key area are considered to be part of the key area.
The goal line is the
portion of the end line that is within the key area. The ends of each goal line
shall be marked by cone-shaped standards. Each cone should be a minimum of
45 centimeters high and should have a square base. The cones shall be
located out-of-bounds such that one side touches the inside edge of the end
line and one side touches outside edge of the key area. The goal lines and the
cones are considered to be out-of-bounds.
Article 9.
Backcourt
and frontcourt
Each team has a
backcourt and a frontcourt. A team’s backcourt is the area from the inside edge
of the end line that includes the goal that team is defending up to and
including the centerline. The frontcourt is the area from the centerline to the
inside edge of the end line that includes the goal the opposing team is
defending. The centerline is considered to be part of each team’s backcourt
area.
The field of play shall
include a scoring table located at the centerline outside of the court. (See
Annex A)
Article 11.
Bench area
The field of play shall
include two bench areas, outside the court on the same side as the scoring
table. The ends of each bench area shall be defined by lines 2 meters in
length, beginning at and perpendicular to the sideline. One line shall extend
from the end line and the other shall be marked 5 meters from the
centerline. The lines marking the bench areas should be marked in a different
color to that used for the lines marking the court.
The field of play shall
include a substitution area, located outside the court and in front of the
scoring table. The ends of the substitution area shall be defined by lines
2 meters in length, beginning at and perpendicular to the sideline. One
line shall be marked on each side of the centerline, 3 meters from the
centerline. The lines marking the substitution area should be marked in a
different color to that used for the lines marking the court.
The field of play shall
include a penalty area on the side of the court opposite the scoring table.
This area will include two penalty boxes, one on each side of the centerline.
Each penalty box shall be marked by three lines. The first line should be
2 meters in length parallel to the sideline, marked 1 meter from the
sideline and beginning 1 meter from the centerline. The other two lines
should be marked perpendicular to the first line and beginning at each end of
it, running 1 meter in length away from the sideline. Each team will be
assigned the penalty box that is directly opposite its bench area. A penalty
table shall be positioned between the two penalty boxes, directly opposite the
scoring table. (See Annex A)
Section 3.
Equipment
The game shall be played
with a spherical ball made of a flexible leather or
synthetic leather case, with a bladder inside made of rubber or a similar
material. The ball’s circumference must be 65 to 67 centimeters and its
weight must be 260 to 280 grams.
A ball which meets FIVB
regulations for volleyball shall be considered to meet IWRF regulations for Wheelchair
Rugby.
The ball shall be white
in color and shall be inflated to at least 7.5 pounds pressure.
Referee 1 shall be
the sole judge as to the suitability of the ball provided.
The scoring table shall
be provided with a timing device or devices to time the periods of play,
penalties, and time-outs. This shall be the official game clock.
The scoring table shall
be provided with a device or devices to provide an audible signal of the
expiration of playing time, time-outs, requests for substitutions, and other
situations requiring the attention of the referees. This may be integrated with
the game clock or scoreboard.
The field of play should
be equipped with a device to present the running score of the game to the
players and spectators. This device may be operated manually, mechanically, or
electronically. It may include the game clock as part of the display.
Article 18.
Alternating
possession directional arrow
The scoring table shall
be provided with a device to display the direction of play for the next
possession under the alternating possession procedure detailed in
Article 60. This device
may be operated manually, mechanically, or electronically, and may be
incorporated into the scoreboard or game clock.
The scoring table and
penalty table shall be provided with record sheets to record the score of the
game and the penalties served during the game. The standard score sheet is
provided at Annex B. The standard penalty sheet is provided at
Annex C.
On each team, all
uniform tops must be of the same color and shade. Anything worn under the
uniform top that is visible must be of the same color and shade as the dominant
color of the uniform top.
On each team, all
uniform bottoms must be of the same color and shade. The uniform bottom may be
a different color from the uniform top. Anything worn under the uniform bottom
that is visible must be of the same color and shade as the dominant color of
the uniform bottom. On each team, individual players may wear either long or
short uniform bottoms.
All uniform tops shall
bear a number between 1 and 15, inclusive, on the front and back. Each player
on a team must have a different number. The number on the front must be on the
left side and must be 10 centimeters high. The number on the back must be
in the center and must be between 12 and 20 centimeters high. Both
numbers must be visible at all times. Numbers may also be marked on the
backrest of the wheelchair. No other numbers may appear on the uniform.
For games at
IWRF-sanctioned tournaments, the team listed first in the program should wear
the lighter colored uniform tops. In the event of a clash of color of uniform
tops, the Home team shall change. If the game is played on a neutral court,
Team A shall change.
Players may wear any
form of hand protection; however, it cannot include any material that may be
hazardous to other players, such as hard or rough material.
Article 22.
Compliance
with specifications
The wheelchair is
considered to be part of the player. Each player is responsible for ensuring
that his wheelchair meets all specifications for the duration of the game. If a
wheelchair does not meet these specifications it shall be barred from the game
until it is brought into compliance.
There is no maximum
width of wheelchair. No point on the wheelchair may extend in width beyond the
widest point of the push rims.
The length of the
wheelchair as measured from the front-most part of the back wheel to the front-most
part of the wheelchair cannot exceed 46 centimeters. (See Wheelchair diagram B)
The height of the
wheelchair, as measured from the floor to the midpoint of the seat side rail
tubing halfway between the front and back of the side rail, cannot exceed
53 centimeters. (See Wheelchair diagram B)
The wheelchair shall
have four wheels. The two large wheels at the back that are used to propel the
wheelchair are referred to as the main wheels; the two small wheels at the
front are referred to as the casters. (See Wheelchair diagram A)
a.
The main
wheels shall have maximum diameter of 70 centimeters. Each main wheel must
be fitted with a spoke guard that protects the area contacted by another
wheelchair, and a push rim. There shall be no bars or plates extending around
the main wheels.
b.
The
casters must be on separate axles positioned a minimum of 20 centimeters
apart, measured center to center. The housing that holds the caster must be
positioned no more than 2.5 centimeters away from the main frame of the
wheelchair, measured from the inside edge of the housing to the outside edge of
the mainframe.
The wheelchair shall be
fitted with an anti-tip device attached at the rear of the wheelchair. If the
wheel of the anti-tip device is fixed, it cannot project further to the rear
than the rearmost point of the main wheels. If the wheel of the anti-tip device
swivels, the housing that holds it cannot project further to the rear than the
rearmost point of the main wheels. The bottom of the wheel of the anti-tip
device must be no more than 2 centimeters above the floor. (See Wheelchair
diagram B)
The wheelchair may be
equipped with a bumper projecting from the front of the wheelchair. The bumper,
or the front-most part of the wheelchair if no bumper is present, must conform
to the following requirements:
a.
The
front-most part of the bumper, measured to the midpoint of the rod or tubing
with the casters in a forward-rolling position, must be exactly
11 centimeters from the floor. (See Wheelchair diagram B)
b.
The
front-most part of the bumper must be a minimum of 20 centimeters wide
measured side to side and must span straight across.
c.
At its
front-most point, the bumper must not extend more than 20 centimeters
beyond the forward edge of the caster housings. (See Wheelchair diagram B)
d.
At its
widest point, the bumper must not extend more than 2 centimeters beyond
the outside edges of the caster housings on each side of the wheelchair. (See
Wheelchair diagram A)
e.
The lowest
point of the bumper must be a minimum of 3 centimeters from the floor.
(See Wheelchair diagram B)
f.
The
highest point of the bumper must be no more than 20 centimeters from the
floor. (See Wheelchair diagram B)
g.
The rod or
tubing used for the bumper must be a minimum of 0.635 centimeters in
diameter. (See Wheelchair diagram C)
h.
The rod or
tubing used for the bumper must be rounded and can have no edges or protrusions
that could give a player an unfair mechanical advantage.
i.
All rods
or tubing used for the bumper should be bent on a bender so that all corners
are round. The bends shall not cause the tube to wrinkle, flatten, or flare.
j.
The inside
curvature of all bends must be a minimum of 2 centimeters in diameter.
k.
The
minimum outside measurement of any portion of the bumper, measured from outer
edge to outer edge, is 3.27 centimeters. (See Wheelchair diagram C)
l.
There must
be a bar connecting the bumper to the main frame of the wheelchair extending
from the widest point of the bumper. This connection must be straight, and must
be made at an angle of 45° or greater to the bumper and to the main frame,
measured in the horizontal plane as viewed from above.
The wheelchair may be
equipped with wings on either side in the area between the front of the
wheelchair and the main wheels. Each wing must conform to the following
requirements:
a.
The
outer-most point of contact of the wing must be exactly 11 centimeters
from the floor.
b.
The lowest
point of the wing must be a minimum of 3 centimeters from the floor. (See
Wheelchair diagram B)
c.
The highest
point of the wing must be no more than 20 centimeters from the floor. (See
Wheelchair diagram B)
d.
The rod or
tubing used for the wing must be a minimum of 0.635 centimeters in
diameter.
e.
The wing
cannot extend laterally beyond the center of the tire on the main wheel.
f.
The wing
may stop at the rear wheel or it may continue past the rear wheel with a
connection to the main frame. A wing that stops at the main wheel must conform
to the following additional requirements:
i.
It must be
rounded at the end without any sharp edges.
ii.
It must
end within 1 centimeter of the main wheel. (See Wheelchair diagram B)
g.
The space
above the wing, extending from the top edge of the wing to 10 centimeters
above the top edge of the wing and from the front of the wing to 1 centimeter
behind the tire of the main wheel, must be obstacle free.
Article 30.
Comfort
and safety
The wheelchair must
conform to the following additional specifications:
a.
All
protrusions from the wheelchair, such as handles, push-bars, crossbars, or
hooks, must be padded.
b.
No
steering devices, brakes, gears, or other mechanical devices are permitted to
help operate the wheelchair. If the wheelchair is equipped with such devices,
they must be modified so they are not operational and must be repositioned so
they do not represent a safety hazard.
c.
The
wheelchair may be fitted with a device under the front end to prevent it from
tipping forward. This device must conform to the following specifications:
i.
It cannot
be the front-most point of the wheelchair.
ii.
There is
no minimum height above the floor, but it may not be in constant contact with
the floor
iii.
It cannot
damage the floor.
iv.
Any
contact between this device and the floor will be governed by the Physical
Advantage rule (Article
76).
d.
Tires must
not leave noticeable marks on the playing surface.
e.
No
counterweights may be added to the wheelchair.
f.
One
cushion, with a maximum thickness of 10 centimeters, is permitted on the
seat of the wheelchair.
g.
A player
may use padding between his knees. This padding must not protrude above the top
of the knees.
h.
A player
may be strapped to the wheelchair.
i.
If there
is a possibility of a player’s feet slipping off the footrest of the
wheelchair, a strap or elastic must be used to behind the legs or around the
feet to prevent this from occurring.

Any part of the
wheelchair or player equipment may be modified to improve comfort or safety or
for medical reasons. These modifications must be safe, must conform to all the
wheelchair specifications in these Rules, and may not create any mechanical
advantage. Modifications made for medical reasons must be listed on the player’s classification
card.
Innovative changes that
give a mechanical advantage or that do not conform to the presently accepted
norms for a wheelchair, as detailed in these Rules, may not be made without
prior approval from the IWRF. Such changes must be presented to and approved by
the Technical Commission of the IWRF, in writing.
Approval must be
received no less than two months prior to the commencement of World
Championship, Zone Championship, or Paralympic Games, and one month prior to
any other sanctioned event. As the IWRF requires one month to
properly process a request and render a decision, requests should be
made three months prior to World Championship, Zone Championship, or Paralympic
Games, and two months prior to other sanctioned events.
The commencement of such
events is the date of the opening ceremonies, or if there are no opening
ceremonies, the date of the first day of competition.
Article 32.
Designation
of teams
The Home team shall be
listed as Team A on the score sheet. When the game
is played on a neutral court, the team appearing first on the official schedule shall be listed as Team A. At
IWRF-sanctioned events, all playing venues will be considered as neutral.
Each team shall have a
maximum of twelve members. No more than four players from each team may be on
the court at one time. Players serving penalties are considered to be on the
court. Team members who are not on the court during play are termed
substitutes.
All players must be
classified according to the IWRF classification system as detailed in the IWRF
Classification Manual. Each player must possess a classification card that
displays the following information:
a.
The
player’s full name.
b.
The
player’s current classification points.
c.
The
player’s number as it appears on his uniform and the roster.
d.
A
photograph of the player.
e.
The
specifications of any modifications made to the player’s wheelchair or equipment
for medical reasons.
The classification card
must be given to the scorekeeper each time the player enters the court.
The sum of the
classification points of a team’s players on the court must be 8 or less.
If conditions such as
injuries or disqualification, result in a team being unable to field four
players while respecting the maximum classification point value, the team shall
be permitted to field three players. In this case, the sum of the
classification points of the players on the court must be less than 8.
No less than ten minutes
before the game is scheduled to begin, each coach shall give the scorekeeper
the following information, which shall be inscribed on the score sheet:
a.
The names,
classifications, and uniform numbers of all team members
b.
The name
of the team captain or captains
c.
The name
of the team coach and assistant coach
Only players who are
listed on this roster shall be permitted to play. Substitutes who arrive late
to the game may play if their names appear on the roster.
No less than ten minutes
before the game is scheduled to begin, each coach shall give the scorekeeper
the names and classification cards of the four starting players. The coach of
Team A shall be the first to provide this information.
Starting players may not
be substituted for after this time except in case of injury.
Each team must begin the
game with four players on the court.
Each team must designate
at least one captain. The captain is the only player from the team who is authorized
to communicate with the officials on behalf of the coach or other players. The
captain is responsible to work with the officials and his teammates to maintain
proper court decorum.
The captain shall be
distinguished from other players by one of two methods:
a.
An armband
of the same color as the numbers marked on the player’s uniform top, worn above
the elbow, or
b.
A letter
C, 10 centimeters in height, marked on the right front side of the uniform
top, in the same color as the numbers.
When the captain leaves
the playing court, an alternate captain shall be designated. The alternate
captain can be distinguished by one of the two methods described above, or by a
letter A, 10 centimeters in height, marked on the
right front side of the uniform top in the same color as the numbers.
Each team must designate
a coach, whose name must be inscribed on the score sheet.
A team may designate an
assistant coach, whose name must be inscribed on the score sheet. The assistant
coach shall assume the responsibilities of the coach if for any reason the
coach is unable to continue.
The team captain may act
as coach. If the captain must leave the field of play due to a disqualifying
foul, or if he is unable to continue to act as coach for any other reason, the
alternate captain may replace him as coach.
Article 39.
Goal and
bench selection
Before the game is
scheduled to begin, team coaches shall meet to select their goal and bench
areas. If the teams cannot agree on the choice of goal and bench areas, the
highest seeded team shall be given their choice.
For the first half of
the game, each team shall defend the goal line that is closest to their bench
area and shall score on the goal line that is farthest from their bench area.
For the second half, teams shall keep the same bench area but shall exchange
the goal areas they defend and score on.
In the event of
overtime, teams shall keep the same goal areas for the first overtime period,
and shall change goal areas for each subsequent overtime period.
Each game shall be officiated by two referees, known as Referee 1 and
Referee 2. The referees shall be assisted by a Scorekeeper, a Timekeeper,
and a Penalty Timekeeper. A Technical Commissioner may also be present. These
assistants shall be known as Table Officials.
During a tournament, all
officials shall be under the supervision of a Head Official. The Head Official
is responsible for the assignment and supervision of referees and table
officials.
Article 41.
Officials’
jurisdiction
The officials’ duties
and authority begin when they arrive at the field of play and end with the
expiration of all periods of regulation and overtime play as approved by
Referee 1 by his signature on the score sheet. Any subsequent incidents
should be noted on the score sheet and will be dealt with by the tournament
organizers or other relevant authorities.
The referees have
authority to make decisions regarding infractions of the rules committed on the
court and within the field of play. The referees are authorized to deal with
situations beyond the field of play when they have an effect on the field of
play.
The officials are not
authorized to approve any changes to these Rules.
Article 42.
Correctable
errors
An error in game
administration may be corrected under the following circumstances:
a.
The error
must be one of administration, such as applying an incorrect sanction or
failing to start or stop the game clock appropriately. Errors in judgment or
interpretation by the referees are not subject to correction.
b.
A request
for correction must be made by a coach or team captain before the ball becomes
live after the next stoppage in play following the error.
c.
The
request must be made to the Scorekeeper, who should immediately note it and
inform the referees at the next stoppage in play.
If Referee 1
decides that a correctable error has occurred, everything that took place after
the error is nullified and play is resumed from the point at which the error
occurred. The clock and score shall be reset to the point where the error
occurred.
The referees are to
conduct the game in accordance with these Rules.
The referees shall use
the mechanics, procedures, and signals as detailed in the IWRF Referee Manual.
The referees have the
power to rule on any game situation that is not specifically covered in these Rules.
If verbal communication is necessary to explain a decision, the English
language shall be used for all international games. This does not mean that a
player or coach has the right to request an explanation for a call, nor that a
referee must speak English to carry out his duties. This applies only to
situations involving confusion and lengthy delays in a game that are the result
of events that are unusual or outside the scope of the Rules.
Article 44.
Responsibilities
of Referee 1
Referee 1 has
overall responsibility for the conduct of the game. He has the following
additional duties:
a.
Inspect
and approve all equipment used by players and officials.
b.
Disallow
the wearing of any objects or use of any equipment judged to be dangerous.
c.
Acknowledge
all other officials prior to the start of the game.
d.
Administer
the tip-off at the start of the game.
e.
Render the
final decision on all conflicts or discrepancies regarding the operation of the
game clock or scoreboard, or other areas under the jurisdiction of the table
officials.
f.
Render a
final decision on a correctable error.
g.
Declare
the game a forfeit when conditions warrant. (Article
111)
h.
Verify
that the score sheet is correct at the end of each period of play and at any
other time it is necessary.
Article 45.
Technical
Commissioner
The Technical
Commissioner has the following duties:
a.
Supervise
the work of the table officials at the scoring table.
b.
Assist the
referees with the conduct of the game.
c.
Ensure the
accuracy of the score sheet.
d.
Ensure the
proper operation of the game clock.
e.
Ensure the
proper operation of the scoreboard.
f.
Ensure the
proper operation of the alternate possession direction arrow.
g.
Ensure the
recording of time-outs.
h.
Serve as
an alternate should the need arise to replace one of the on-court referees.
The Scorekeeper has the
following duties:
a.
Verify
that all required information is properly inscribed on the score sheet prior to
the start of the game.
b.
Record all
goals on the score sheet in chronological order.
c.
Record all
time-outs on the score sheet, including the period, the team, and the player or
coach who requested it.
d.
Monitor
the total classification point value of all players on the court for each team,
and ensure that no team exceeds the maximum value. (Article 34)
e.
Record the
order in which players enter the court after substitutions.
f.
Operate
the scoreboard when it is not integrated with the game clock.
g.
Operate
the alternate possession arrow when it is not integrated with the game clock.
h.
Inform the
referee of any irregularities. This should be done at the first stoppage in
play following the irregularity.
The Timekeeper has the
following duties:
a.
Operate
the game clock.
b.
Notify
Referee 1 at the three-minute mark prior to the start of the game.
c.
Time all
periods of play and intervals in regulation and overtime play.
d.
Indicate
the end of each period of regular and overtime play.
e.
Time each
time-out (Article 54) and equipment time-out (Article 56), providing an audible signal after fifty seconds
have elapsed
f.
Notify the
referees of all requests for substitutions.
g.
Operate
the scoreboard when it is integrated with the game clock.
h.
Operate
the alternate possession direction arrow when it is integrated with the game
clock.
i.
Inform the
referee of any irregularities. This should be done at the first stoppage in
play following the irregularity.
Article 48.
Penalty
Timekeeper
The Penalty timekeeper
has the following duties:
a.
Supervise
the penalty box area.
b.
For each
penalty awarded, record the following information on the Penalty Record Sheet:
i.
the name
of the player who committed the foul,
ii.
the type
of foul committed, and
iii.
the time of the
foul.
c.
Record
warnings for contact before the whistle (Article
90).
d.
Time each
penalty using the game clock.
e.
Indicate
when penalized players may return to the court.
f.
Inform the
referee of any irregularities. This should be done at the first stoppage in
play following the irregularity.
Wheelchair rugby is
played in four periods of eight minutes. There is a one-minute interval at the
end of the first period and the third period. There is a five-minute interval
at the end of the second period.
In the event of
overtime, each period of overtime shall be three minutes. There shall be a
two-minute interval between the end of regulation play and the first overtime
period. If additional overtime periods are required, there shall be a
one-minute interval following each overtime period.
Article 50.
Game clock
operations
The game clock shall be
started at the following times:
a.
When the
ball is touched by a player after reaching its highest point during a tip-off.
b.
When the
ball has been touched by a player on the court during a throw-in.
The game clock shall be
stopped:
a.
At the end
of each period of regulation and overtime play.
b.
When a
goal is scored.
c.
When a
referee blows his whistle to signal a violation, foul, time-out, or any other
stoppage in play.
Article 51.
Penalty
clock operations
The game clock shall be
used as the penalty clock to measure the timing of penalties.
The ball becomes live
when the referee blows his whistle:
a.
before
entering the center circle to administer a tip-off, or
b.
upon placing the
ball at the disposal of a player for a throw-in.
The ball becomes dead
when the referee blows his whistle to signal a goal, a violation, a foul, a
time-out, or any other stoppage in play.
Time-outs shall be one
minute in length.
Each team has four
time-outs that may be taken any time during regulation play. In the event of
overtime, any time-outs remaining at the end of regulation play will be carried
over into overtime play. In addition, each team will receive one additional
time-out per overtime period.
A request for a time-out
may be made by a coach or by a player.
A time-out requested by
a coach will only be granted when the ball is dead. The coach may make his
request to the timekeeper at any time; the timekeeper will relay the request to
a referee at the next stoppage in play following the request.
A time-out requested by
a player when the ball is live will be granted only if the player making the
request, or a teammate of that player, has possession of the ball. The ball
must not be in contact with the floor or with a player from the opposing team.
When the referee accepts
a request for a time-out he shall blow his whistle, signal that a time-out has
been called, and indicate the team that has requested the time-out. This
information shall be inscribed on the score sheet.
During a time-out,
players may remain on the court or return to their bench. Coaches and team
staff may not enter the court during a time-out; if players require assistance
or wish to converse with a coach or team staff, they must return to their
bench.
The team that requested
the time-out may choose to terminate it and return to play at any time. The
other team must resume play immediately.
If the full time-out is
taken, a warning shall be sounded after fifty seconds to indicate that teams
should return to the court and prepare to resume play. When the time-out has
expired, play shall resume with a throw-in.
Following the warning to
resume play, players shall be given time to position themselves. If a referee
judges that a player or players are delaying, play shall resume as follows:
a.
If the
team taking the throw-in is delaying, the referee will begin the throw-in
procedure at the appropriate point, placing the ball on the floor. If the
in-bounding player takes his position before a violation of the throw-in
occurs, the referee shall place the ball at his disposal and continue the
ten-second count.
b.
If the
team not taking the throw-in is late, the referee shall give the ball to the
other team for the throw-in and play shall resume.
Article 55.
Referees’
time-out
A referee may stop play
at any time to attend to and resolve any situation. The duration of this
stoppage in play will vary with each situation. The following rules apply to
specific types of situation:
a.
If a
situation occurs which places any person in danger, the referee shall stop play
immediately. The stoppage shall last as long as is
required to resolve the situation.
b.
If a
player is injured, the referee shall stop play immediately. The stoppage shall
last as long as is required to remove the injured player to medical assistance.
If the injury is minor and the player can be treated and return to play within
one minute, he may do so. If the injured player cannot return to play within
one minute, a time-out must be requested or another player must be substituted.
c.
If there
is a problem with the table officials or their equipment that affects the
operation of the game clock, the referee shall stop play immediately. The
stoppage shall last as long as is required to resolve the situation.
d.
If there
is a problem with the table officials or their equipment that does not affect
the operation of the game clock, the referee shall stop play at the next
stoppage in play. The stoppage shall last as long as is required to resolve the
situation.
e.
If a
correctable error situation occurs, (Article
42) the referee shall stop play as soon as he is aware
of the error.
Article 56.
Equipment
time-out
This article does not
apply to a player who is immobilized due to a fall, even if there is an
equipment problem at the same time.
If any part of a
player’s wheelchair or equipment malfunctions, becomes damaged, or requires
some adjustment, he may request a stoppage in play. The referee will grant the
stoppage as follows:
a.
If the
equipment problem is placing anyone in danger, the referee shall stop play
immediately.
b.
If there
is no danger and the player is mobile, the referee shall stop play at the next
stoppage in play.
c.
If there
is no danger, the player is immobile, and the offensive team is not in a
scoring position, the referee shall stop play immediately
d.
If there
is no danger, the player is immobile, and the offensive team is in a scoring
position, the referee shall stop the play as soon as the current scoring
opportunity has ended.
When an equipment
time-out is granted, the affected player has one minute to resolve the problem.
If the problem cannot be resolved in one minute, a time-out must be requested
or another player must be substituted.
This article does not
apply to a player who is immobilized solely due to an equipment problem.
A fallen player is one
who is in a position where he is no longer able to move his wheelchair as a
result of a fall.
As a fallen player
cannot usually return to play by his own effort, play must be stopped at the
first possible opportunity. The referee will stop the play as follows:
a.
If the
offensive team is not in a scoring position, the referee shall stop play
immediately.
b.
If the
fallen player is in danger or is injured, the referee shall stop play
immediately.
c.
If the fallen
player is in a position that interferes with the play, the referee shall stop
play immediately.
d.
If the
offensive team is in a scoring position, there is no danger or injury, and the
fallen player is not in a position that interferes with the play, referee shall
stop the play as soon as the current scoring opportunity has ended.
After the referee has
stopped play, he shall permit the fallen player’s team staff to enter the court
to provide assistance. Play will resume as soon as the fallen player is ready.
If more than one minute is required for the fallen player to be ready to resume
play, a time-out must be requested or another player must be substituted.
Section 8.
Playing regulations
Article 58.
Beginning
the game
The game shall be
started with a tip-off in the center circle. The game begins when
Referee 1 blows his whistle to indicate the start of legal contact before
entering the center circle for the tip-off.
If a team cannot field
four players at the beginning of the game, the game shall not begin. If that
team is unable to field four players within fifteen minutes of the scheduled
start time, they shall forfeit the game.
Prior to the tip-off,
one player from each team, referred to as a center, shall enter the center
circle. These players shall take up a position on the same side of the center
line as the goal line they are defending. All other players must position
themselves outside of the center circle. Players outside the circle who are on
the same team may not occupy adjacent positions around the circle if an
opposing player requests one of the positions.
To administer the
tip-off, Referee 1 shall blow his whistle to indicate the start of legal
contact and then enter the center circle. He shall toss the ball vertically
between the centers so that it reaches a height greater than either of them can
reach and then drops between them. After the ball has reached its highest
point, it must be touched at least once by at least one of the centers before
it touches the floor.
The tip-off shall be
re-taken in the following situations:
a.
If there
is a simultaneous violation by both teams.
b.
If the
ball touches the floor before it is touched by a center.
c.
If
Referee 1 makes a bad toss.
Article 60.
Alternating
possession
Teams will alternate
taking possession of the ball at the start of the second, third, and fourth
periods of regulation time; and following each held ball (Article 69).
The team that does not
gain possession of the ball after the tip-off shall be awarded the first
possession under the alternating possession procedure. If a violation of the
tip-off led to a team being awarded possession of the ball, the other team
shall be given the first possession of the alternating process.
The alternating
possession directional arrow shall indicate the direction of play for the next
possession under this procedure. After the ball has been legally in-bounded at
the start of a period or after a held ball, the arrow shall be switched to
indicate the direction for the next alternating possession.
Article 61.
Location
of a person
The location of a person
is determined by the point of contact between that person and the floor. If any
part of a person is in contact with an out-of-bounds area, the person is
considered to be out of bounds. If a person who is in one part of the court
makes contact with another part of the court, he is considered to be in the new
part.
Article 62.
Location
of the ball
The location of the ball
is determined by its point of contact with the floor or with a person. When the
ball is not in contact with the floor or with a person, its location is
determined by its last point of contact. When contact is re-established with
the floor or with a person, the new location is determined by the new point of
contact.
The ball is considered
to have touched or been touched by a player when any part of the player’s body
or wheelchair touches the ball, whether or not this is the result of a
deliberate action by the player.
Article 63.
Possession
of the ball
a.
A player
has possession of the ball when:
i.
he holds
the ball in his hands or secured on his lap or against any part of his body or
wheelchair, and the ball is not in contact with the floor,
ii.
he has a
hand or hands firmly on the ball thus preventing an opponent from having free
and easy movement of the ball,
iii.
he is
given the ball to execute a throw-in (Article
67),
iv.
he
voluntarily accepts a live ball (Article
52), or
v.
he is in the act of
dribbling the ball (Article
65).
b.
A team
gains possession of the ball when a player on that team has possession of the
ball. Team possession continues until:
i.
an
opposing player gains possession of the ball, or
ii.
the ball is declared
dead.
Team possession does not
end while the ball is being passed between players.
The ball may be played
with the hands or forearms, or carried on the lap or wheelchair. When the ball
is carried on the lap, at least 75% of the ball must be visible.
The ball may be passed,
rolled, batted, tapped, dribbled, bounced, tossed, or advanced in any other
manner. The ball may not be kicked or deliberately struck by any part of the
leg below the knee.
Article 65.
Dribbling
the ball
There are no
restrictions as to the number of pushes, pivots, or other wheelchair movements
that are required between dribbles. A dribble must be a positive act of pushing
or dropping the ball to the floor. A player who fumbles, bats, or attempts to
gain possession of the ball is not considered to have dribbled the ball.
A goal is scored when a
player in possession of the ball has two wheels touching the out-of-bounds area
across the opposing team’s goal line, between the two cones marking the ends of
the goal line. The player must have possession of the ball before either wheel
crosses the goal line.
If the ball is rolling off a player, it is not secured (Article 63) and therefore the player does not have possession.
One point shall be awarded for each goal.
In this section, the
terms “frontcourt” and “backcourt” refer to the frontcourt and backcourt of the
team taking possession of the ball for the in-bound.
A throw-in is used to
put the ball in play after a goal, a violation or foul, a time out, any other
stoppage in play, and to start the second, third, and fourth periods of
regulation play.
For each throw-in, the
team taking possession of the ball will designate one player to execute it.
This player is referred to as the in-bounder. The in-bounder shall position himself out-of-bounds at the throw-in location. The referee
shall place the ball on the lap of the in-bounder and blow his whistle to
indicate that the ball is live.
The in-bounder may then
throw, toss, bounce, bat, or otherwise propel the ball onto the court.
Throw-ins shall take
place at the following locations:
a.
After a
goal: at a point on the end line chosen by the in-bounder.
b.
After a
violation, except for a violation of the tip-off: at a point on the sideline
nearest to the location of the ball when the violation occurred.
c.
After a
violation of the tip-off: at a point on the sideline opposite the scoring
table, in the backcourt and nearest to the centerline.
d.
After a
foul: at a point on the sideline nearest to the location of the ball when the
foul occurred.
e.
After a
time-out:
i.
if it was
called during a dead ball, the throw-in shall take place at the same point that
it would have taken place prior to the time-out being called;
ii.
if it was
called after a goal but before the ball had been in-bounded, the throw-in shall
take place at a point on the end line chosen by the in-bounder; and
iii.
at any other time,
the throw-in shall take place at a point on the sideline nearest to the
location of the ball when the time-out was called.
f.
After a
held ball: at a point on the sideline opposite the scoring table and nearest to
location of the held ball.
g.
At the
start the second, third, and fourth periods of regulation play: at a point on
the sideline opposite the scoring table, in the backcourt and nearest to the
centerline.
Either team may
substitute any number of players after a stoppage in play, except after a goal
has been scored. If there is an additional stoppage after the goal,
substitutions may be made.
Substitutes must report
to the substitution area prior to the stoppage in play and give their
classification cards to the Scorekeeper. At the next stoppage in play, the
Timekeeper will signal the referees that a substitution has been requested. If
the referee determines that a substitution is permitted, he will acknowledge
the request and permit the substitutes to enter the court.
If the players
requesting a substitution are not immediately ready to enter the court and
play, the referee may deny them permission and proceed with the game.
Substitutes are not
permitted to enter the court directly from the bench.
Players leaving the
court after a substitution must go to the substitution area and pick up their
classification card from the Scorekeeper before returning to their bench.
No substitution may be
made for a player who is serving a penalty.
A held ball occurs when:
a.
two or
more opposing players have possession of the ball at the same time (Article 63),
b.
two or more
opposing players simultaneously cause the ball to go out-of-bounds,
c.
a live
ball becomes stuck between two or more opposing players’ wheelchairs, or
d.
a live ball becomes
trapped under a wheelchair.
When the referee
determines that a held ball has occurred, he shall blow his whistle to indicate
a stoppage in play, and signal a held ball. The team that has the next
possession under the alternating possession process (Article 60) shall be given the ball for a throw‑in.
A player cannot cause an
intentional held ball by placing the ball at the disposal of an opponent
without any attempt by the opponent to take possession of the ball, or by
intentionally trapping the ball under the wheelchair.
The sanction for all violations
of the rules under this section is a loss of possession. Following a violation
by one team, the ball is awarded to the other team for a throw-in.
Article 71.
Backcourt
violation
A team that has
possession of the ball in the frontcourt may not return the ball to backcourt
while maintaining possession of the ball. Doing so is a violation.
All of the following
conditions must exist for a backcourt violation to occur:
a.
A team
must have possession of the ball in their frontcourt.
b.
A player on that team must be the last player
to touch the ball before it enters the backcourt.
c.
The ball must enter the backcourt.
d.
A player on that team must be the first player
to touch the ball after it enters the backcourt.
Article 72.
Ball
out-of-bounds violation
A player may not cause
the ball to go out-of-bounds. The ball is out-of-bounds when it touches a
person or object that is out-of-bounds.
The last player to have
touched the ball before it goes out-of-bounds is charged with this violation.
The sole exception is if a referee judges that another player intentionally
caused the ball to go out-of-bounds by bouncing it off the last player. In that
case, the player who intentionally caused the ball to go out-of-bounds shall be
charged with the violation.
Article 73.
Fifteen-second
violation
A team that has possession of the ball in their
backcourt has fifteen seconds to cause the ball to go into the frontcourt.
Failure to do so is a violation.
The ball is in the frontcourt when it touches
the floor or a person in the frontcourt. The fifteen-second count begins when a
player on the court takes possession of the ball in his backcourt. The
fifteen-second count stops if a player from the opposing team takes possession
of the ball.
It is a
violation for a player to deliberately strike the ball with his foot or his leg
below the knee.
Article 75.
Out and in
violation
A
player who has possession of the ball is not permitted to leave the court on
the goal line and then return to the court without scoring a goal.
Three
conditions must exist for this violation:
a.
The player
must have possession of the ball before crossing the goal line.
b.
One wheel
of the player’s wheelchair must touch the out-of-bounds area across the
opposing team’s goal line.
c.
That wheel
must return to the in-bounds area or break contact with the out-of-bounds area
before the player scores a goal.
Article 76.
Physical
advantage violation
A player who is touching the ball may not touch
the floor with any part of his body or any part of his wheelchair except the
four wheels and the anti-tip device.
Article 77.
Stalling
violation
A team that has possession of the ball is not
permitted to use the boundary lines and their players to surround the player
who has possession of the ball and prevent any possible challenge from the
opposing team. It is a violation to do so for more than fifteen seconds.
This violation only occurs if the position of
the ball carrier and his teammates is such that the opposing team cannot
challenge the ball carrier.
Article
78.
Ten-second
dribble
violation
A player who has
possession of the ball must either pass or dribble the ball (Article 65) at least once every ten seconds. Failure to do so is
a violation.
Article 79.
Ten
seconds in the key violation
A player whose team has
possession of the ball may not remain in the opposing team’s key area for more
than ten seconds.
Article 80.
Throw-in
violations
The following rules
apply to the throw-in:
a.
After the
referee has blown his whistle, the ball must be released by the in-bounder and
be touched by a player on the court within ten seconds.
b.
After he
has released the ball, the in-bounder may not touch it until it has been
touched by another player on the court.
c.
The ball
may not touch the out-of-bounds after it has been released until it has been
touched by a player on the court, with the exception that the in-bounder is
permitted to bounce the ball once if it is then immediately batted onto the
court.
d.
The
in-bounder may not enter the court until he has released the ball.
e.
The
in-bounder must enter the court within a one-meter radius of the point where
the ball was released.
f.
When the
throw-in takes place on a sideline, the in-bounder may pivot prior to releasing
the ball, but may not move laterally along the sideline away from the throw-in
location.
Article 81.
Time-out
violation
It is a violation for a
team to request a time-out when they have no time-outs remaining.
Article 82.
Tip-off
violations
The following rules
apply to the tip -off:
a.
A center
may not use any part of the wheelchair except the backrest to maintain balance
during the tip-off.
b.
A center
may not hit the opposing center’s hand or arm to gain an advantage.
c.
A center
may not take possession of the ball until it has touched the floor or has been
touched by a player who is not a center.
d.
After
entering the center circle, the centers may not leave until one of them has
legally touched the ball.
e.
All
players expect the centers must remain outside the center circle until the ball
has been touched by one of the centers.
f.
No player
may cause the ball to go out of bounds before a player has taken possession of
it (Article 63).
A player who has
possession of the ball who is trapped by opposing players must either free
himself from the trap or pass the ball to a free player within ten seconds.
Failure to do so is a violation.
A player is considered
trapped when he is unable to move for more than one-half of the length of his
wheelchair in any direction. The player may be trapped by two or more opposing
players, or by one or more opposing players and one or more lines.
The ten-second count
begins when the player dribbles the ball for the first time after becoming
trapped, or if the player passes the ball and it is received by a player who is
also trapped. The ten-second count ends when the player with the ball is no
longer trapped, or when he has released the ball and it has been touched by a
free player
If the trapped player
passes the ball to a teammate who is also trapped, the ten-second count will
continue. If the trapped player deliberately causes the ball to touch an
opposing player, the ten-second count will continue.
Section 10. Principles of contact
Although
wheelchair rugby is a contact sport, all types of contact are not permitted
under all circumstances. Other factors such as the position, location, speed,
and vulnerability of players must be considered.
Unsportsmanlike
conduct cannot be excused in the name of legal, aggressive play. Referees must
consider safety without detracting from the game. Each situation must be judged
on its own merits.
This
section will detail principles that must be considered by referees when
applying the rules. These principles permit contact while protecting players
and giving them the opportunity to defend themselves, their positions, and the
ball. They allow the referees to judge each situation without interfering with
the flow of the game.
While contact between
wheelchairs is permitted in Wheelchair Rugby, players should not exceed the
reasonable force required when challenging an opponent for position or for
possession of the ball. Players are responsible if they initiate contact in a
way that places another player at risk. They are expected to make an effort to
avoid dangerous contact by slowing down, stopping, or changing direction if
necessary.
Referees will judge
reasonable force based on a number of factors, including:
a.
The
relative size, speed, and positions of the players.
b.
The angle at which contact occurs.
c.
The ability of the player being hit to see and
anticipate the contact.
d.
The status of the player at time of contact,
including whether he is stationary or moving, maintaining his balance, or in
the act of falling.
The safety features of a
wheelchair, such as the anti-tip devices, cannot be exploited by an opponent to
gain an advantage involving contact.
Article 85.
Position
on the court
A player is entitled to
occupy a legal position that is not already occupied by another player. A
player who is occupying a position cannot be made to give up that position by
means of illegal force. However, a player cannot passively claim a position if
challenged by an opponent. A player who has possession of the ball will be
given more latitude because he has the added responsibility to protect the
ball.
A player attempting to
move to a new position may be blocked by one or more opposing players.
Opposing players may use
contact against one another in an attempt to occupy a position that is not
already clearly occupied by another player.
A player is entitled to
his immediate vertical space, determined when the player is in an upright,
seated position as follows:
a.
Measured
side-to-side, from the outside edge of one shoulder to the outside edge of the
other.
b.
Measured
front-to-back, from the forward edge of his knees to the inside of his
backrest.
c.
Measured
top-to-bottom, from the top of his head to his legs.
When a player has
possession of the ball, illegal contact within this space will be charged to
the opposing player if it is initiated by the opposing player, or if it is
initiated by the player who has possession of the ball as a result of the
normal motions required to protect or pass the ball.
Situations that result
in violations or fouls must be judged within the context of the play. An action
or situation that has no effect on the play, or that does not create an
advantage or a disadvantage for a player or players,
should be ignored and play should be allowed to continue. The flow of the game
should not be interrupted by trivial violations of the rules.
Contact that occurs with
no effect on the players involved can be judged to be incidental and play can
be allowed to continue.
When applying this
principle, the advantage or disadvantage caused must be the result of a
player’s actions, and not the result of a referees decisions
to make or not to make a call.
Article 88.
Definition
and sanctions
Common fouls result from
an illegal action that is the result of a genuine attempt to play the game. A
foul committed by the team that has possession of the ball is referred to as an
offensive foul. A foul committed by the team that does not have possession of
the ball is referred to as a defensive foul.
The sanction for an
offensive common foul is a loss of possession.
The sanction for a
defensive common foul is a one-minute penalty served by the player who
committed the foul.
If a defensive common
foul is committed when an offensive player is in possession of the ball and in
a position to score, the referee may award a penalty goal in lieu of the
one-minute penalty.
A player serving a
one-minute penalty for a common foul will be released from the penalty box if
the opposing team scores a goal, unless a penalty goal has been awarded.
A player is not
permitted to hit an opponent with excessive speed or force relative to the
opponent, risking injury to the opponent.
Article 90.
Contact
before the whistle foul
A player is not
permitted to make flagrant or advantageous contact with an opponent during a
stoppage in play.
The period for legal
contact begins when a referee blows his whistle prior to a tip-off or a
throw-in, and ends the next time a referee blows his whistle.
Each team will receive
one warning per half for contact before the whistle. The second and subsequent
incidents by a team will result in a foul.
A contact warning given
during the second half will continue into all periods of overtime play.
Article 91.
Four in
the key foul
No more than three
defensive players from a team are permitted in their key area when the other
team has possession of the ball. If a fourth defensive player enters the key
area, that player shall be charged with the foul.
a.
A player
is not permitted to grasp or hold an opponent with the hands or any other part
of the body such that the opponent’s freedom of movement is impeded.
b.
A player
is not permitted for any reason to lean on an opponent enough to place him at a
disadvantage.
Article 93.
Leaving
the court foul
a.
A player
may not leave the court when the ball is dead unless permitted by the referee
or other articles of the rules.
b.
A player who does not have the possession of
the ball may not leave the court deliberately or to gain an advantage when the
ball is live. He may leave the court to avoid an injury to himself or others.
If circumstances cause him to leave the court, he must return to the court at
the point nearest to where he exited. When he returns, he may not gain an
advantage he did not have while on the court, and he may not reclaim any
advantage he lost by leaving the court.
c.
A player whose team does not have the
possession of the ball may not leave the court by crossing his goal line for
any reason, unless the play is far removed from the key area.
d.
A player whose teammate has possession of the
ball may not leave the court by crossing the opposing team’s goal line for any
reason.
a.
After
making legal contact with an opponent, a player is not permitted to continue to
apply force to his rear wheels, by repositioning his hands on the push rims or
wheels, in order to move his wheelchair and push his opponent from a legal
position into an illegal position.
b.
A player
is not permitted to help a teammate to defend or score by pushing with his
hands or his wheelchair.
Article 95.
Illegal
use of the hands foul
A player is not
permitted to use his hands or arms to make deliberate or advantageous contact
with an opponent.
When illegal use of the
hands occurs within the vertical space (Article
86) the foul shall be charged to the player who does not
have possession of the ball, unless the contact was initiated by the player who
has possession of the ball and was not as the result of movement to protect or
pass the ball.
When illegal use of the
hands occurs outside the vertical space, the foul shall be charged to the
player who initiated the contact.
A player is not
permitted to make contact with an opposing player’s wheelchair at any point
behind either axle of the rear wheels such that the wheelchair is made to
rotate in the horizontal or vertical plane in a way that places the opposing
player's safety at risk.
After a player makes
legal contact in front of the axle of the rear wheel of an opposing player’s
wheelchair, the continuing motion of the wheelchairs may cause the point of
contact to move behind the axle, resulting in a spin. If the initial contact
was legal and the contact was unbroken from that point until the spin occurred,
the player will not be charged with a foul.
No player, except for
the in-bounder, is permitted to enter the area within a one-meter radius from
the point on the sideline or end line where a throw-in is taking place. This one-meter radius is in effect from the
time the referee blows his whistle to indicate that the ball is live until the
ball is released by the in-bounder. (Article 67)
Article 98.
Definition
and sanctions
A technical foul results
from an administrative error or a violation of acceptable behavior and decorum.
Technical fouls may be committed by a player or by bench personnel.
The sanction for a
technical foul charged to a player is a one-minute penalty served by the player
who committed the foul.
The sanction for a
technical foul charged to bench personnel, including the coach, team staff, or
substitutes, is a one-minute penalty served by a player on the court chosen by
the coach.
A player serving a
one-minute penalty for a technical foul that is not a disqualifying foul will
be released from the penalty box if the opposing team scores a goal, unless a
penalty goal has been awarded.
Article 99.
Player
technical foul
A player is not
permitted to disregard the instructions of the officials, to use
unsportsmanlike tactics, or to behave in an unsportsmanlike manner.
The following actions
will result in a technical foul:
a.
Using
disrespectful or abusive language towards any person.
b.
Placing a
hand or hands near the eyes of an opposing player.
c.
Delaying
the game unnecessarily.
d.
Preventing
the in-bounder from completely returning to the court after a throw-in.
e.
Deliberately
falling out of the wheelchair to stop the play.
f.
Failing to
proceed directly to the penalty box when directed by a referee.
g.
Leaving
the penalty box prior to the expiration of a penalty or without being released
by the penalty timekeeper or referee.
h.
Changing
player number without the approval of a referee.
i.
Raising
the body off the seat of the wheelchair, or using any part of the legs to
modify the speed or direction of the wheelchair.
j.
Using an
unjustifiable excuse to obtain a stoppage in play, for example by:
i.
requesting
a time-out when a teammate does not have possession of the ball,
ii.
requesting
a time-out when the other team has possession of the ball, or
iii.
making a trivial
request for an equipment time-out.
This is not a complete
list; the referees may at their discretion charge a player with a technical
foul for any violation of acceptable behavior and decorum.
Article 100.
Bench
personnel technical foul
For the game to progress
properly and efficiently, proper bench decorum is particularly important.
Violations of decorum or game administration by a coach, assistant coach,
substitutes, or other team staff will result in a technical foul charged to
bench personnel.
The following actions
will result in a technical foul:
a.
Entering
the court without receiving permission from an official to do so.
b.
Entering
the court as a substitute without reporting to the scoring table, presenting a
classification card, and waiting for the referee’s permission to enter.
c.
Using
disrespectful or abusive language towards any person.
d.
Leaving
the team bench area, unless required to do so by an official or unless leaving
the field of play entirely.
This is not a complete
list; the referees may at their discretion charge bench personnel with a technical
foul for any violation of acceptable behavior and decorum.
Article 101.
Equipment
technical foul
A player may not play
with a wheelchair that does not conform to the specifications detailed in these
rules. If at any time during the game a player is found to be playing with an
illegal wheelchair, he shall be charged with a technical foul.
A coach may make a
request to the referee for an inspection of an opposing player’s wheelchair
during a stoppage in play. If the
referee finds that the wheelchair is legal, a technical foul shall be charged
to the coach who made the request.
If activity during the
game has resulted in a previously legal wheelchair failing to conform to the
rules, the player shall be given an opportunity to correct the problem before
being charged with a technical foul.
Article 102.
Excessive
points technical foul
The total point value of
the players on the court, including the penalty box, cannot exceed the maximum
specified in Article
34. If a team is found to be playing with excessive
points on the court, a technical foul shall be charged to the last player from
that team to have entered the court.
If the last player to
have entered the court is already serving a penalty, the technical foul shall
be charged to the next to last player to have entered the court. If it is
impossible to determine which player was the last to enter the court, the
technical foul shall be charged to a player on the court chosen by the coach.
A coach may make a
request to the scorekeeper for a point count of the other team at any time
during the game. The scorekeeper will note the time of the request and will
inform the referee at the next stoppage in play. If the referee finds that the
team has excessive points on the court, the technical foul will be given and
the play will be reset to the time when the request was made. If the referee
determines that the team does not have excessive points on the court, a
technical foul shall be charged to the coach who made the request.
A player may not deliberately
commit any foul against an opponent. A flagrant foul is committed when it is
clear that a player’s intent in committing a common foul is to intimidate his
opponent.
A player who commits a
flagrant foul shall be charged with a technical foul in addition to the common
foul. The penalties are served consecutively, beginning with the common foul.
If the sanction for the common foul is a loss of possession or a penalty goal,
the player will begin serving the one-minute penalty for the technical foul immediately.
Article 104.
Disqualifying
foul
A person
who commits a foul that is blatantly unsportsmanlike, or that is committed with
a clear disregard for safety, shall be disqualified from the game.
The following actions
will result in a disqualifying foul:
a.
Dangerous play
b.
Fighting
c.
Continuous
abusive and offensive language
d.
Striking
or disrespectfully making physical contact with an official
e.
A common
foul that displays very poor judgment and results in danger or injury to an
opponent.
This is not a complete
list; the referees may at their discretion charge players or bench personnel
with a disqualifying foul for any blatant or severe violation of acceptable
behavior, decorum, or safety.
A person who commits a
disqualifying foul shall leave the field of play immediately. He is not
permitted to remain in the field of play, the surrounding area, or any other
area where he may continue to have an influence on the game. Any further
interaction by a disqualified person with the game will result in a technical
foul charged to bench personnel.
The sanction for a
disqualifying foul is a one-minute penalty. This penalty is served for the full
minute; the player serving the penalty will not be released from the penalty
box if the opposing team scores a goal.
If the disqualifying
foul was committed by a player, the penalty shall be served by a player from
the same team with a classification point value equal to that of the
disqualified player. If there is no such player, the penalty shall be served by
a player from the same team with a classification point value closest to that
of the disqualified player. If there are two players with a classification
point value closest to that of the disqualified player, the player with the
highest classification point value shall serve the penalty. If there is more
than one player who may serve the penalty, the coach shall select the player.
If the disqualifying
foul was committed by a substitute, a coach, an assistant coach, or other team
staff, the penalty shall be served by a player selected by the coach.
Article 105.
Serving
penalties
A player who is required
to serve a penalty shall report immediately to his team’s penalty box, unless
he requires medical assistance. The player must position himself within the
penalty box and must remain there until the end of the penalty.
A player serving a
penalty must remain within the penalty box during all stoppages in play,
including time-outs and the one-minute intervals following the first, third,
and over-time periods.
A player serving a
penalty may leave the penalty box and return to his team bench during the
five-minute interval following the second period and the two-minute interval
prior to the first period of over-time play. The player must return to the
penalty box prior to the commencement of the third or overtime period.
Article 106.
Release
from the penalty box
A player serving a
penalty is released from the penalty box when the time of the penalty has
expired as indicated on the game clock. If the game clock cannot be viewed by
the player, the penalty timekeeper shall tell the player when the time has
expired.
A player serving a
penalty that is not the result of a disqualifying foul shall be released from
the penalty box if the opposing team scores a goal that is not the result of a
penalty goal. A player released as the result of a goal will be instructed to
return to the court by the penalty timekeeper or the referee.
If more than one player
on the same team is serving a penalty, they shall be released from the penalty
box in the same order that they received their penalties.
Article 107.
Multiple
penalties
No more than two players
from the same team may serve penalties at the same time. If more than two
players are required to serve penalties, the third and any subsequent penalized
players shall leave the court and wait, off the court and outside the penalty
box, for an opportunity to begin serving the penalty. A substitute must be made
for this player to allow his team to continue to play.
A player waiting to
serve a penalty shall begin the penalty when the number of players in his
team’s penalty box is reduced to less than two. If necessary, the coach shall
be given an opportunity to make substitutions so that his team is not in
violation of the maximum point value.
Article 108.
Fouls
during an interval
A player who is required
to serve a penalty as a result of a foul charged during an interval shall begin
serving the penalty at the beginning of the next period.
Section 14. Concluding the Game
Article 109.
Deciding
the game
If a team is ahead in
the score at the end of the fourth period, the game shall be ended and the team
that has the greatest number of points shall be declared the winner.
If teams are tied at the
end of the fourth period, an overtime period shall be played. If a team is
ahead in the score at the end of the overtime period, the game shall be ended
and the team that has the greatest number of points shall be declared the
winner.
If teams are tied at the
end of an overtime period, an additional overtime period shall be played. If a
team is ahead in the score at the end of an overtime period, the game shall be
ended and the team that has the greatest number of points shall be declared the
winner.
Additional overtime
periods shall be played until one team is ahead in the score at the end of an
overtime period.
Each period of overtime
play shall begin with a tip-off.
If in the judgment of
Referee 1, the game has deteriorated into an uncontrollable event, due to
blatant, continuous, and dangerous fouling by one of the teams; riotous or
dangerous action by the crowd towards the players or officials; persistent
disregard of the officials; or any other dangerous and persistent act by
players, coaches or spectators, he may end the game immediately.
In this case, the game
shall be decided as follows:
a.
If the
game is ended due to the actions of one team, they shall be judged to have forfeit the game. (Article
111)
b.
If the
game is not ended due to the actions of one team, the team that is ahead in the
score at the time the game is ended shall be declared the winner.
c.
If the
game is not ended due to the actions of one team and the score is tied at the
time the game is ended, no decision shall be made. The game shall be suspended
and resumed at a later time when the reasons for the suspension have been
eliminated.
A team shall forfeit a
game if:
a.
it refuses
to play,
b.
it is not
ready to play within fifteen minutes of the scheduled start time (Article 58),
c.
it is
unable to begin the game with four players on the court within fifteen minutes
of the scheduled start time (Article
58),
d.
its
actions cause Referee 1 to end the game (Article
110),
e.
it cannot
continue the game while respecting the maximum classification point value (Article
34), or
f.
it cannot continue
the game with at least two players.
The team that does not
forfeit shall be declared the winner.
If the team that
forfeits is behind in points at the time of forfeiture, the score at that time
shall be recorded as the final score. If the team that forfeits is ahead in
points at the time of forfeiture, a score of 1 to 0 in favor of the other team
shall be recorded as the final score.
Annex A - Field of play

Annex B – Score sheet

Annex C – Penalty sheet
